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dft is a different kind of place…for a different kind of thinker…

nuke live action compositor mid-senior

email us: dftjobs@digitalfilmtree.com

job id: jid003vfx

role: nuke live action compositor mid-senior
start date: asap

digitalfilm tree vancouver is looking for live action mid-senior compositors to join our team. this is a work from home position to start. possible in house or hybrid options available in the near future. some of the latest projects we have been involved in include ted lasso, the umbrella academy, and manifest.

ninja like skills you possess include but are not limited to multi layer integration, keying, tracking, paint, and roto, 3d projections and bringing it all together seamlessly. we are a very small team, so we lean on one another, so being a fast learner, team player and overall awesome person are super important to this role. you thrive on a challenge and are proud of your contributions. we pride ourselves on being super cool, and we like to have fun but we also take our work seriously creating cool shots and strong partnerships.

responsibilities:

  • jack of all trades compositor, you are equally comfortable integrating that cg, or removing that wire, or extracting that key
  • work efficiently and be deadline oriented
  • be organized, keep your scripts/projects organized and work within the pipeline

technical requirements:

  • great to expert knowledge of nuke and mocha
  • experience working with pipeline software such as shotgrid and ftrack preferred
  • great to expert knowledge of visual effects terminology and techniques.
  • knowledge of art fundamentals such as color theory, visual design, and composition, and motion
  • at minimum basic maya or other 3d software experience.
  • experience working with luts and log/lin color pipeline
  • advanced understanding of computer and network systems and render pipelines.
  • 3+ years compositing experience working on live action feature film or television
  • must be eligible to work in canada and bc residents only for now

position type/expected hours:

  • this is a full-time position and averages 40 hours per week
  • this position works standard business hours but may occasionally require long hours or weekend work.

we will provide generous compensation to the successful candidates and all ot that could be required is paid per bc employment standards to team members

position: nuke live action compositor

department: vfx

location: remote/work from home - vancouver, canada (bc only)

need experience: 3 years

time: full-time

terms: contract

wages type: other

compensation: see details

lead compositor – vancouver

email us: dftjobs@digitalfilmtree.com

job id: jid004vfx

role: lead compositor
start date: asap

digitalfilm tree vancouver is looking for live action lead compositor to join our team. this position also has the potential to grow into a compositing supervisor role. this is a work from home position to start. possible in house or hybrid options available in the near future.

ninja like skills you possess include expert knowledge of nuke and live action compositing techniques, ability to lead the creative direction of a project within the compositing team, mentoring and problem solving scripts within your team and leading by example. we are a very small team, so we lean on one another, so being a fast learner, team player and overall awesome person are super important to this role. you thrive on a challenge and are proud of your contributions. we pride ourselves on being super cool, and we like to have fun but we also take our work seriously creating cool shots and strong partnerships. some of the latest projects we have been involved in include ted lasso, the umbrella academy, and manifest.

responsibilities:

  • working in tandem with the vfx supervisor, producer, and 3d lead to ensure quality, efficiency, and priorities
  • taking on the role of setting up new projects within the compositing department and distributing work
  • reviewing shots in a sequence to ensure technical and creative continuity prior to review with vfx supervisor
  • attending dailies and translating creative and technical notes into specific direction for compositing artists
  • responsible for the technical aspects of all shows on their assigned show – performing quality control checks prior to final send to clients.
  • finds creative solutions to ways and to different production problems in ensuring compliance with internal deadlines and budgets
  • providing support and mentorship to all levels of the compositing team (junior – senior artists)
  • demonstrates a curious, open-minded approach to problem solving, good adaptability to change and has a long-term vision to help prevent technical inefficiencies or challenges and cope with seasonal cycles of increased workloads.

required experience (must have):

  • 5+ years of live action compositing experience with at least 1+ year in a lead role
  • thorough experience in working with multi-pass rendering, setting up projections, and bluescreen/greenscreen keying of the highest quality
  • a keen eye for technical detail.
  • ability to implement fast, effective solutions to shot-production challenges
  • ability to manage multiple jobs and responsibilities concurrently
  • calm and effective communication and leadership skills at all times
  • experience with python considered an asset
  • experience with deep workflow considered an asset
  • must be eligible to work in canada and bc residents only for now

position type/expected hours:

  • this is a full-time position and averages 40 hours per week
  • this position works standard business hours but may occasionally require long hours or weekend work.

we will provide generous compensation to the successful candidates and all ot that could be required is paid per bc employment standards to team members.

position: lead compositor

department: vfx

location: remote/work from home - vancouver, canada (bc only)

need experience: 3 years

time: full-time

terms: contract

wages type: hourly

compensation: see details

io editor – resolve based (los angeles)

email us: dftjobs@digitalfilmtree.com

job id: jid007vfx

role: io editor - resolve based (los angeles)
start date: asap

digitalfilm tree, a post and production veteran facility in los angeles, is a leader in cloud based dailies, remote editorial and finishing, vfx, archival services and on site/in house needs. we are an authority in cyber security for media & entertainment with ongoing r&d efforts that have contributed meaningful software applications to our community. as a multi talented collective of thought leaders, digitalfilm tree is hoping to add another superhero to our team in our dailies department.

our vfx editors are meticulous with details, deadline focused, but able to pivot under shifting priorities, a team-oriented problem solver who is hands-on and takes pride in their work as well as helping others. must demonstrate an ability to work within our collaborative environment, and has excellent skills in building relationships, communicating effectively, and serving the needs of others.

soft skills we seek:

  • interdisciplinary: meaning we all possess more than one strength across the scope of facility needs (i.e. our cto is also our senior colorist, our director of content is also an authority in billing and data security, our online editor is also one of our content producers, etc.)
  • clear communicator: context is incredibly important to us. because of the large scope of innovation we put forward, teams could easily lose track of what hand is doing that impacts the other. we prioritize efficiency, but never at the cost of leaving anyone in the dark.
  • endlessly curious: while we respect the advancement being made outside of dft, we know we have an incredibly gifted team of people in house who are and have built some of the most progressive m&e platforms in use on cutting edge shows. so we're constantly learning, building, breaking, battle testing and imagining new solutions for our client partners and do our best to remain brand and workflow agnostic.
  • in addition to comfort with the above, the vfx editor will be working in a fast-paced, busy facility (some wfh may be possible), from 11am-7:30pm with a robust and exceptionally gifted team of creative technologists who are well known for their speed and attention to detail.

responsibilities include:

  • receiving and processing materials from clients
  • maintaining organization and documentation of vfx work
  • oc'ing visual effects shots and providing notes to artists
  • prepping and delivering previews and finals to clients
  • receiving notes from clients and conveying them to artists
  • exporting and importing visual effects for shows posted internally
  • reviewing vfx with clients
  • quickly identifying problems in client turnovers and effectively communicating those issues
  • creating scalable workflows that multiple operators can easily understand and use

experience & education:

  • shotgrid experienced preferred.
  • nuke familiarity.
  • avid, davinci resolve, google suite, adobe creative suite, ftrack, shotgun
  • knowledge of color spaces and hdr
  • knowledge of delivery specs
  • applying luts and cdls
  • mac os x and windows
  • ability to troubleshoot
  • competence of understanding video standards
  • ability to shift priorities and organize time efficiently in remote environment
  • knowledge of visual effects techniques (prior compositing experience) would be helpful but not necessary
  • python scripting skill highly preferred
 

if the above sounds like you and you're looking to join one of the strongest and most innovative teams in town, we'd love to hear from you!

salary:

salary doe | dog friendly office | fully or mostly paid health insurance (depends on your choice of plan) | pto one medical service for ongoing covid tests as well as virtual care and dedicated, on time visits with on site labs | parking | twice a week fitness sessions (virtual w/ trainer) | wfh when possible | lunch provided 2-3x per week

position: io editor - resolve based (on site)

department: vfx

location: universal city, ca

need experience: see details

time: full-time

terms: employee

wages type: hourly

compensation: tbd

resolve based deliverables/online jr. operator

email us: dftjobs@digitalfilmtree.com

job id: jid001vfx

full time job
resolve based deliverables/online jr. operator
(on site/remote hybrid)
night shift (6pm to 2:30am preferred)

digitalfilm tree, a post and production veteran facility in los angeles, is a leader in cloud based dailies, remote editorial and finishing, vfx, archival services and on site/in house needs. we are an authority in cyber security for media & entertainment with ongoing r&d efforts that have contributed meaningful software applications to our community. as a multi talented collective of thought leaders, digitalfilm tree is hoping to add another super hero to our team in our dailies department.

our digital operators are meticulous with details, deadline focused, but able to pivot under shifting priorities, a team-oriented problem solver who is hands-on and takes pride in their work as well as helping others. must demonstrate an ability to work within our collaborative environment, and has excellent skills in building relationships, communicating effectively, and serving the needs of others.

soft skills we seek:

  • interdisciplinary: meaning we all possess more than one strength across the scope of facility needs (i.e. our cto is also our senior colorist, our director of content is also an authority in billing and data security, our online editor is also one of our content producers, etc.)
  • clear communicator: context is incredibly important to us. because of the large scope of innovation we put forward, teams could easily lose track of what hand is doing that impacts the other. we prioritize efficiency, but never at the cost of leaving anyone in the dark.
  • endlessly curious: while we respect the advancement being made outside of dft, we know we have an incredibly gifted team of people in house who are and have built some of the most progressive m&e platforms in use on cutting edge shows. so we're constantly learning, building, breaking, battle testing and imagining new solutions for our client partners and do our best to remain brand and workflow agnostic.

responsibilities:

  • creating all final deliverables files sdr/hdr and all modern media formats (apple codecs, dnx codecs, xdcam, 4k, dpx, etc.)

technical requirements:

  • experience with sdr/hdr modern media formats, encoding, and transcoding
  • experience with media management and organization
  • experience with qc and file naming
  • familiarity with audio mapping and outputting (avid, resolve)
  • experience on both mac and pc
  • proficiency with avid media composer, adobe media encoder, da vinci resolve, cine x tools
  • experience with digital transfer tools like aspera, signiant, mediashutter and others.
  • experience with uploads and notifications
  • last pass and credentials upkeep
  • proven ability to communicate with all departments to meet required deadlinesworking knowledge of broadcast formats, frame rates, resolutions and other specs.
  • client experience with producers, coordinators, and editors is a plus.

personality traits:

  • a creative and collaborative problem solver who is organized and critical of their own work.
  • communicates well, documents processes and workflows, has a positive attitude, and can adjust to tackle challenges as needed.
  • willingness and ability to mentor and assist other artists to keep projects on schedule and in creative scope.
  • excellent time management skills and ability to maintain a clear and consistent schedule.
  • able to thrive in a high pressure, deadline-oriented environment.
  • willingness to contribute to and support other team members.
  • desire to learn new software and techniques and self motivation in expanding the company’s creative and technical offerings and opportunities.

position: resolve based deliverables/online jr. operator

department: vfx

location: on site/remote hybrid

need experience: none required

time: full-time

terms: contract

wages type: hourly

compensation: tbd

sr. tracking/matchmove artist (vancouver)

email us: dftjobs@digitalfilmtree.com

job id: vfx010

role: sr. tracking/matchmove artist
start date: asap

digitalfilm tree vancouver is looking for a senior tracking/matchmove artist to join our team. this is a work from home position to start. possible in-house or hybrid options available in the near future. some of the latest projects we have been involved in include ted lasso, the umbrella academy, and manifest.

skills you possess include but are not limited to laying out and manipulating geometry into 3d space, creating high passes of shots to track tough scenes, being able to solve complex tracks and match moves to then working with 2d/3d teams to deliver flawless layout and tracking data. we are a very small team, so we lean on one another, so being a fast learner, team player, and overall awesome person is super important to this role. you thrive on a challenge and are proud of your contributions. we pride ourselves on being super cool, and we like to have fun but we also take our work seriously creating cool shots and strong partnerships.

responsibilities:
  • Have a strong ability to sense how to approach a sequence of shots to 3d track for export of tracking/match-move data into After Effects, Nuke, or various 3d packages.
  • Be able to create lens distortions and parse through camera data to assist in 3d tracking.
  • Have a strong and keen eye for details to be as pixel-accurate as can be when match-moving live-action scenes.
  • work efficiently and be deadline oriented
  • be organized, keep your scripts/projects organized and work within the pipeline
technical requirements:
  • great to expert knowledge of syntheyes or PFtrack, NukeX, Maya
  • experience working with pipeline software such as shotgrid and ftrack preferred
  • great to expert knowledge of visual effects terminology and techniques.
  • knowledge of art fundamentals such as color theory, visual design, and composition, and motion
  • experience working with luts and log/lin color pipeline
  • understanding of computer and network systems and render pipelines.
  • 2+ years of tracking/matchmove experience working on live-action feature film or television
  • must be eligible to work in canada and bc residents only for now
position type/expected hours:
  • this is a full-time position and averages 40 hours per week
  • this position works standard business hours but may occasionally require long hours or weekend work.
we will provide generous compensation to the successful candidates and all ot that could be required is paid per bc employment standards to team members

position: sr. tracking/matchmove artist

department: vfx

location: remote/work from home - vancouver, canada (bc only)

need experience: 2 years

time: full-time

terms: contract

wages type: other

compensation: see details

io editor – resolve based (vancouver, bc)

email us: dftjobs@digitalfilmtree.com

job id: jid017vfx

role: io editor - resolve based (vancouver, bc)
start date: asap

digitalfilm tree, a post and production veteran facility in los angeles, is a leader in cloud based dailies, remote editorial and finishing, vfx, archival services and on site/in house needs. we are an authority in cyber security for media & entertainment with ongoing r&d efforts that have contributed meaningful software applications to our community. as a multi talented collective of thought leaders, digitalfilm tree is hoping to add another superhero to our team in our dailies department.

our vfx editors are meticulous with details, deadline focused, but able to pivot under shifting priorities, a team-oriented problem solver who is hands-on and takes pride in their work as well as helping others. must demonstrate an ability to work within our collaborative environment, and has excellent skills in building relationships, communicating effectively, and serving the needs of others.

soft skills we seek:

  • interdisciplinary: meaning we all possess more than one strength across the scope of facility needs (i.e. our cto is also our senior colorist, our director of content is also an authority in billing and data security, our online editor is also one of our content producers, etc.)
  • clear communicator: context is incredibly important to us. because of the large scope of innovation we put forward, teams could easily lose track of what hand is doing that impacts the other. we prioritize efficiency, but never at the cost of leaving anyone in the dark.
  • endlessly curious: while we respect the advancement being made outside of dft, we know we have an incredibly gifted team of people in house who are and have built some of the most progressive m&e platforms in use on cutting edge shows. so we're constantly learning, building, breaking, battle testing and imagining new solutions for our client partners and do our best to remain brand and workflow agnostic.
  • in addition to comfort with the above, the vfx editor will be working in a fast-paced, busy facility (some wfh may be possible), from 11am-7:30pm with a robust and exceptionally gifted team of creative technologists who are well known for their speed and attention to detail.

responsibilities include:

  • receiving and processing materials from clients
  • maintaining organization and documentation of vfx work
  • oc'ing visual effects shots and providing notes to artists
  • prepping and delivering previews and finals to clients
  • receiving notes from clients and conveying them to artists
  • exporting and importing visual effects for shows posted internally
  • reviewing vfx with clients
  • quickly identifying problems in client turnovers and effectively communicating those issues
  • creating scalable workflows that multiple operators can easily understand and use

experience & education:

  • shotgrid experienced preferred.
  • nuke familiarity.
  • avid, davinci resolve, google suite, adobe creative suite, ftrack, shotgun
  • knowledge of color spaces and hdr
  • knowledge of delivery specs
  • applying luts and cdls
  • mac os x and windows
  • ability to troubleshoot
  • competence of understanding video standards
  • ability to shift priorities and organize time efficiently in remote environment
  • knowledge of visual effects techniques (prior compositing experience) would be helpful but not necessary
  • python scripting skill highly preferred
 

if the above sounds like you and you're looking to join one of the strongest and most innovative teams in town, we'd love to hear from you!

position: io editor - resolve based (vancouver, bc)

department: vfx

location: remote/work from home - vancouver, canada

need experience: see details

time: other

terms: contract

wages type: hourly

compensation: tbd

nuke based vfx artist

email us: dftjobs@digitalfilmtree.com

job id: jid008vfx

role: nuke based vfx artist
start: asap

(freelance to hire - la locals preferred, but not mandatory - must have own set up, licenses provided)

digitalfilm tree is a post and production veteran facility in los angeles, is a leader in cloud based dailies, remote editorial and finishing, vfx, archival services and on site/in house needs. we are an authority in cyber security for media & entertainment with ongoing r&d efforts that have contributed meaningful software applications to our community. as a multi talented collective of thought leaders, digitalfilm tree is hoping to add another superhero to our team in our vfx department.

our vfx artists are meticulous with details, deadline focused, but able to pivot under shifting priorities, a team-oriented problem solver who is hands-on and takes pride in their work as well as helping others. must demonstrate an ability to work within our collaborative environment, and has excellent skills in building relationships, communicating effectively, and serving the needs of our clients and each other.

soft skills we seek:

  • interdisciplinary: meaning we all possess more than one strength across the scope of facility needs (i.e. our cto is also our senior colorist, our Director of Content is also an authority in billing and data security, our Online Editor is also one of our content producers, etc.)
  • clear communicator: context is incredibly important to us. because of the large scope of innovation we put forward, teams could easily lose track of what hand is doing that impacts the other. we prioritize efficiency, but never at the cost of leaving anyone in the dark.
  • endlessly curious: while we respect the advancement being made outside of dft, we know we have an incredibly gifted team of people in house who are and have built some of the most progressive m&e platforms in use on cutting edge shows. So we're constantly learning, building, breaking, battle testing and imagining new solutions for our client partners and do our best to remain brand and workflow agnostic.
  • in addition to comfort with the above, the vfx artist will be working with a fast-paced, incredibly busy team, with fluctuating hours that are often deadline focused. our vfx team is a robust and exceptionally gifted team of creative technologists who are well known for their speed and attention to detail. we need people who have more than just speed and skill in their quiver, but also a priority upon kindness, clarity, curiosity, detail and work for which you're genuinely proud to deliver.

responsibilities include:

  • receiving media and notes across multiple shows as directed by our head of vfx
  • maintaining organization and documentation of vfx work
  • reality based estimations of time to complete a shot, communicating regularly with our director of creative services
  • meticulous and maniacal attention to details, both creative and technical
  • clarity when elevating technical issues to IT so we can expeditiously dive in to solve and prevent future issues
  • weekly meetings to divvy and discuss shots, prioritize and address any bottlenecks
  • reviewing vfx shots with our head of vfx for feedback and clear revisions
  • quickly identifying problems in completing a shot and effectively communicating those issues with clarity
  • surfacing scalable workflows that multiple operators can easily understand and use

experience & education:

  • *** nuke & after effects experience mandatory
  • google suite, adobe creative suite, ftrack, shotgun, avid, davinci resolve
  • knowledge of color spaces and hdr
  • knowledge of delivery specs
  • mac os x and windows
  • ability to troubleshoot
  • competence of understanding video standards
  • ability to shift priorities and organize time efficiently in remote environments
  • python scripting skill highly preferred (not required, just a bonus)
 

if the above sounds like you and you're looking to join one of the strongest and most innovative teams in town, we'd love to hear from you!

salary:

contract to hire - we provide you with test shots to bid. all work is paid.

position: nuke based vfx artist

department: vfx

location: remote | on site (universal city, ca) | hybrid

need experience: see details

time: full-time

terms: contract

wages type: hourly

compensation: see details

maya senior 3d generalist

email us: dftjobs@digitalfilmtree.com

job id: jid002vfx

3d generalist
start date asap

digitalfilm tree vancouver is looking for a maya senior 3d generalist to join our team. this is a work from home position to start. possible in house or hybrid options available in the near future.

ninja like skills you possess include but are not limited to layout, modeling, texturing, animation, rigging, and basic simulations. we are a very small team, so we lean on one another, so being a fast learner, team player and overall awesome person are super important to this role. you thrive on a challenge and are proud of your contributions. we pride ourselves on being super cool, and we like to have fun but we also take our work seriously creating cool shots and strong partnerships. some of the latest projects we have been involved in include ted lasso, the umbrella academy, and manifest.

responsibilities:

  • multitasker extraordinaire. be able to create assets, matchmoves, animation, or simulations
  • work efficiently and be deadline oriented
  • be organized, keep your scenes organized and work within the pipeline

technical requirements:

  • senior level knowledge of maya and complementary software/plugins
  • experience working with pipeline software such as shotgrid and ftrack preferred
  • senior level knowledge of visual effects terminology and techniques
  • knowledge of art fundamentals such as color theory, visual design, and composition, and motion
  • at minimum basic nuke or ae experience
  • advanced understanding of computer and network systems and render pipelines.
  • minimum 3 years industry experience working on live action feature film or television
  • must be eligible to work in canada and a bc resident

position type/expected hours:

  • this is a full-time position and averages 40 hours per week
  • this position works standard business hours but may occasionally require long hours or weekend work,

we will provide generous compensation to the successful candidate and all ot that could be required is paid per bc employment standards to team members.

position: maya senior 3d generalist

department: vfx

location: remote/work from home - vancouver, canada (bc only)

need experience: 3 years

time: full-time

terms: contract

wages type: hourly

compensation: see details

stay in touch

323.851.3000
3475 cahuenga blvd. west
los angeles, ca 90068