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jobs: take care of people, and work is taken care of

dft is a different kind of place…for a different kind of thinker…

office assistant

email us: dftjobs@digitalfilmtree.com

job id: jid012vfx

role: office assistantstart date: asapdigitalfilm tree, a post and production veteran facility in los angeles, is a leader in cloud based dailies, remote editorial and finishing, vfx, archival services and on site/in house needs. we are an authority in cyber security for media & entertainment with ongoing r&d efforts that have contributed meaningful software applications to our community. as a multi talented collective of thought leaders, digitalfilm tree is hoping to add another super hero to our team - the glue of our team, the office assistant! the role of dft's office assistant encompasses a myriad of duties, from keeping phones, deliveries and pick ups covered, to keeping the facility sanitized every hour for the health and safety of our minimal on site staff, while pivoting quickly when one of those staff members has an urgent or client facing need. this role will also directly support and be an extension of our chief operations officer who supports and serves every single department - flexibility, fast on your feet, clear and concise communication are critical to this role. if you love ''the west wing,'' you're going to love working with our coo. seriously, don't be shy about sending your long winded essays about the critical role charlie played in the bartlet administration.soft skills we seek:
  • interdisciplinary: meaning we all possess more than one strength across the scope of facility needs (i.e. our cto is also our senior colorist, our director of content is also an authority in billing and data security, our online editor is also one of our content producers, etc.)
  • clear communicator: context is incredibly important to us. because of the large scope of innovation we put forward, teams could easily lose track of what hand is doing that impacts the other. we prioritize efficiency, but never at the cost of leaving anyone in the dark.
  • endlessly curious: while we respect the advancement being made outside of dft, we know we have an incredibly gifted team of people in house who are and have built some of the most progressive m&e platforms in use on cutting edge shows. so we're constantly learning, building, breaking, battle testing and imagining new solutions for our client partners and do our best to remain brand and workflow agnostic.
what we're looking for in this role (in addition to comfort with the above):working in a fast-paced and busy facility, the office assistant is responsible for managing the heavy rotation of calls, deliveries, upkeep of common areas, ordering lunches, planning office events (on site and remote) to honor staff birthdays, holidays, etc. they also manage supplies for facilities management like kitchen, bathroom and printing needs.responsibilities include:
  • significant project management in keeping track of receipts, office supplies, team preferences, birthdays, in bound deliveries (like media drives and machinery) and ensuring we never run out of supplies for the kitchen, bathroom, printers, and basic office supplies (i.e. pens, paper, post its, etc.)
  • phones - you are both a gate keeper, protecting the time of all those on site, as well as the very first or only touch point someone may have with our company. how you speak to people matters and we need to know we can trust you with our people and how we're being represented to anyone turning to us for support.
  • security cameras and property awareness falls to the office assistant who is one set of eyes on our cameras. you'll alert various team members should their be an issue on property, you'll issue guests security badges (when we actually have guests again), and you'll be mindful of our neighborhood to ensure we're being a good member of our tiny cahuenga community.
  • learn. yep, that's a responsibility. we cannot teach ambition. most folks at dft have grown immensely from their first day to where they are now, with a large number of our team having been with us for over a decade. the number one responsibility of any dft'er is to stay curious. every single job here matters. every single job here supports someone else on the team. we are interdependent and interdisciplinary.
  • covid safety protocols: you ensure that everyone in office is wearing a mask at all times unless alone behind a closed door (most folks have a door at dft). you manage distribution and stocking of rapid tests, and are a part of the team ensuring that staff is cleared to be in office, as well as scheduling pcr tests with our concierge provider when a staff member needs testing before set visits or after travel.
  • billing support - the office assistant provides a necessary hand to our accounting department, by facilitating weekly scanning and filing of financial documents, managing and filing receipts, and copying/scanning any additional financial documentation required.
  • honoring and supporting team members. their birthdays should matter to you deeply. this is a hard enough time to try and connect, we want to make sure that our people know they're seen, valued and cared for - not everyone loves a big hulabaloo, but everyone does appreciate knowing they matter.
  • coffee. we cannot stress this enough. you're going to need to make a mean cup of coffee. this office is full of admitted coffee snobs with a borderline consumption problem.
  • lunches, dinners, catering - you'll be responsible for our twice weekly on site lunches (which may increase to 3x during busier seasons) and dinners for those working late - both lunches and dinners are also often extended to our team working from home, so you'll place orders you never see, but also need to check in with staff after delivery to ensure all went well and they're not left to solve for issues with their meals. catering and holiday meals are generally organized through a vendor for us to offer as a pick up and re/heat at home (i.e. thanksgiving were meals from gelson's catering, christmas we offered whole foods meals and ensure gf, vegan, allergies are accounted for with each person). food is a love language we take seriously...
experience & education:
  • high end hospitality background preferred.
  • media & entertainment background a strong plus.
  • billing or accounting strengths are helpful.
  • direct support of a management role - having to anticipate needs - very helpful.
  • project management experience a strong plus.
if the above sounds like you and you're looking to join one of the strongest and most innovative teams in town, we'd love to hear from you! salary: salary: salary doe / dog friendly office / fully or mostly paid health insurance (depends on your choice of plan) / pto one medical service for ongoing covid tests as well as virtual care and dedicated, on time visits with on site labs / parking / wfh often possible / lunch provided 2-3x per week

position: office assistant

department: administration

location: universal city, ca

need experience: see details

time: full-time

terms: employee

wages type: hourly

compensation: tbd

io editor – resolve based (on site)

email us: dftjobs@digitalfilmtree.com

job id: jid007vfx

role: io editor - resolve based (on site)
start date: asap

digitalfilm tree, a post and production veteran facility in los angeles, is a leader in cloud based dailies, remote editorial and finishing, vfx, archival services and on site/in house needs. we are an authority in cyber security for media & entertainment with ongoing r&d efforts that have contributed meaningful software applications to our community. as a multi talented collective of thought leaders, digitalfilm tree is hoping to add another superhero to our team in our dailies department.

our vfx editors are meticulous with details, deadline focused, but able to pivot under shifting priorities, a team-oriented problem solver who is hands-on and takes pride in their work as well as helping others. must demonstrate an ability to work within our collaborative environment, and has excellent skills in building relationships, communicating effectively, and serving the needs of others.

soft skills we seek:

  • interdisciplinary: meaning we all possess more than one strength across the scope of facility needs (i.e. our cto is also our senior colorist, our director of content is also an authority in billing and data security, our online editor is also one of our content producers, etc.)
  • clear communicator: context is incredibly important to us. because of the large scope of innovation we put forward, teams could easily lose track of what hand is doing that impacts the other. we prioritize efficiency, but never at the cost of leaving anyone in the dark.
  • endlessly curious: while we respect the advancement being made outside of dft, we know we have an incredibly gifted team of people in house who are and have built some of the most progressive m&e platforms in use on cutting edge shows. so we're constantly learning, building, breaking, battle testing and imagining new solutions for our client partners and do our best to remain brand and workflow agnostic.
  • in addition to comfort with the above, the vfx editor will be working in a fast-paced, busy facility (some wfh may be possible), from 11am-7:30pm with a robust and exceptionally gifted team of creative technologists who are well known for their speed and attention to detail.

responsibilities include:

  • receiving and processing materials from clients
  • maintaining organization and documentation of vfx work
  • oc'ing visual effects shots and providing notes to artists
  • prepping and delivering previews and finals to clients
  • receiving notes from clients and conveying them to artists
  • exporting and importing visual effects for shows posted internally
  • reviewing vfx with clients
  • quickly identifying problems in client turnovers and effectively communicating those issues
  • creating scalable workflows that multiple operators can easily understand and use

experience & education:

  • shotgrid experienced preferred.
  • nuke familiarity.
  • avid, davinci resolve, google suite, adobe creative suite, ftrack, shotgun
  • knowledge of color spaces and hdr
  • knowledge of delivery specs
  • applying luts and cdls
  • mac os x and windows
  • ability to troubleshoot
  • competence of understanding video standards
  • ability to shift priorities and organize time efficiently in remote environment
  • knowledge of visual effects techniques (prior compositing experience) would be helpful but not necessary
  • python scripting skill highly preferred
 

if the above sounds like you and you're looking to join one of the strongest and most innovative teams in town, we'd love to hear from you!

salary:

salary doe | dog friendly office | fully or mostly paid health insurance (depends on your choice of plan) | pto one medical service for ongoing covid tests as well as virtual care and dedicated, on time visits with on site labs | parking | twice a week fitness sessions (virtual w/ trainer) | wfh when possible | lunch provided 2-3x per week

position: io editor - resolve based (on site)

department: vfx

location: universal city, ca

need experience: see details

time: full-time

terms: employee

wages type: hourly

compensation: tbd

io editor – resolve based (vancouver, bc)

email us: dftjobs@digitalfilmtree.com

job id: jid017vfx

role: io editor - resolve based (vancouver, bc)
start date: asap

digitalfilm tree, a post and production veteran facility in los angeles, is a leader in cloud based dailies, remote editorial and finishing, vfx, archival services and on site/in house needs. we are an authority in cyber security for media & entertainment with ongoing r&d efforts that have contributed meaningful software applications to our community. as a multi talented collective of thought leaders, digitalfilm tree is hoping to add another superhero to our team in our dailies department.

our vfx editors are meticulous with details, deadline focused, but able to pivot under shifting priorities, a team-oriented problem solver who is hands-on and takes pride in their work as well as helping others. must demonstrate an ability to work within our collaborative environment, and has excellent skills in building relationships, communicating effectively, and serving the needs of others.

soft skills we seek:

  • interdisciplinary: meaning we all possess more than one strength across the scope of facility needs (i.e. our cto is also our senior colorist, our director of content is also an authority in billing and data security, our online editor is also one of our content producers, etc.)
  • clear communicator: context is incredibly important to us. because of the large scope of innovation we put forward, teams could easily lose track of what hand is doing that impacts the other. we prioritize efficiency, but never at the cost of leaving anyone in the dark.
  • endlessly curious: while we respect the advancement being made outside of dft, we know we have an incredibly gifted team of people in house who are and have built some of the most progressive m&e platforms in use on cutting edge shows. so we're constantly learning, building, breaking, battle testing and imagining new solutions for our client partners and do our best to remain brand and workflow agnostic.
  • in addition to comfort with the above, the vfx editor will be working in a fast-paced, busy facility (some wfh may be possible), from 11am-7:30pm with a robust and exceptionally gifted team of creative technologists who are well known for their speed and attention to detail.

responsibilities include:

  • receiving and processing materials from clients
  • maintaining organization and documentation of vfx work
  • oc'ing visual effects shots and providing notes to artists
  • prepping and delivering previews and finals to clients
  • receiving notes from clients and conveying them to artists
  • exporting and importing visual effects for shows posted internally
  • reviewing vfx with clients
  • quickly identifying problems in client turnovers and effectively communicating those issues
  • creating scalable workflows that multiple operators can easily understand and use

experience & education:

  • shotgrid experienced preferred.
  • nuke familiarity.
  • avid, davinci resolve, google suite, adobe creative suite, ftrack, shotgun
  • knowledge of color spaces and hdr
  • knowledge of delivery specs
  • applying luts and cdls
  • mac os x and windows
  • ability to troubleshoot
  • competence of understanding video standards
  • ability to shift priorities and organize time efficiently in remote environment
  • knowledge of visual effects techniques (prior compositing experience) would be helpful but not necessary
  • python scripting skill highly preferred
 

if the above sounds like you and you're looking to join one of the strongest and most innovative teams in town, we'd love to hear from you!

position: io editor - resolve based (vancouver, bc)

department: vfx

location: remote/work from home - vancouver, canada

need experience: see details

time: other

terms: contract

wages type: hourly

compensation: tbd

lead compositor – vancouver

email us: dftjobs@digitalfilmtree.com

job id: jid004vfx

role: lead compositor
start date: asap

digitalfilm tree vancouver is looking for live action lead compositor to join our team. this position also has the potential to grow into a compositing supervisor role. this is a work from home position to start. possible in house or hybrid options available in the near future.

ninja like skills you possess include expert knowledge of nuke and live action compositing techniques, ability to lead the creative direction of a project within the compositing team, mentoring and problem solving scripts within your team and leading by example. we are a very small team, so we lean on one another, so being a fast learner, team player and overall awesome person are super important to this role. you thrive on a challenge and are proud of your contributions. we pride ourselves on being super cool, and we like to have fun but we also take our work seriously creating cool shots and strong partnerships. some of the latest projects we have been involved in include ted lasso, the umbrella academy, and manifest.

responsibilities:

  • working in tandem with the vfx supervisor, producer, and 3d lead to ensure quality, efficiency, and priorities
  • taking on the role of setting up new projects within the compositing department and distributing work
  • reviewing shots in a sequence to ensure technical and creative continuity prior to review with vfx supervisor
  • attending dailies and translating creative and technical notes into specific direction for compositing artists
  • responsible for the technical aspects of all shows on their assigned show – performing quality control checks prior to final send to clients.
  • finds creative solutions to ways and to different production problems in ensuring compliance with internal deadlines and budgets
  • providing support and mentorship to all levels of the compositing team (junior – senior artists)
  • demonstrates a curious, open-minded approach to problem solving, good adaptability to change and has a long-term vision to help prevent technical inefficiencies or challenges and cope with seasonal cycles of increased workloads.

required experience (must have):

  • 5+ years of live action compositing experience with at least 1+ year in a lead role
  • thorough experience in working with multi-pass rendering, setting up projections, and bluescreen/greenscreen keying of the highest quality
  • a keen eye for technical detail.
  • ability to implement fast, effective solutions to shot-production challenges
  • ability to manage multiple jobs and responsibilities concurrently
  • calm and effective communication and leadership skills at all times
  • experience with python considered an asset
  • experience with deep workflow considered an asset
  • must be eligible to work in canada and bc residents only for now

position type/expected hours:

  • this is a full-time position and averages 40 hours per week
  • this position works standard business hours but may occasionally require long hours or weekend work.

we will provide generous compensation to the successful candidates and all ot that could be required is paid per bc employment standards to team members.

position: lead compositor

department: vfx

location: remote/work from home - vancouver, canada (bc only)

need experience: 3 years

time: full-time

terms: contract

wages type: hourly

compensation: see details

compositing artist

email us: dftjobs@digitalfilmtree.com

job id: jid006vfx

role: compositing artist
start date: asap

as a compositor, you will be an integral part of the compositing team, working closely with vfx supervisors.

responsibilities:

  • seamlessly integrating all layers or elements of a shot, including live-action and cg elements
  • working on the most complex and demanding shots of a project
  • taking on a sequence of shots to ensure continuity
  • working on blue and green screen extractions
  • consistently delivering excellent results with minimal supervision
  • performing setup tasks for a mid-sized team

requirements:

  • have a minimum of 3 years VFX industry experience
  • experience using nuke
  • critical eye for detail
  • an interest in photography and lighting an asset

salary:

competitive rates with full benefits if brought on full time including medical and 401k with matching.

position: compositing artist

department: vfx

location: universal city, ca

need experience: 3 years

time: full-time

terms: contract to hire

wages type: hourly

compensation: tbd

nuke based vfx artist

email us: dftjobs@digitalfilmtree.com

job id: jid008vfx

role: nuke based vfx artist
start: asap

(freelance to hire - la locals preferred, but not mandatory - must have own set up, licenses provided)

digitalfilm tree is a post and production veteran facility in los angeles, is a leader in cloud based dailies, remote editorial and finishing, vfx, archival services and on site/in house needs. we are an authority in cyber security for media & entertainment with ongoing r&d efforts that have contributed meaningful software applications to our community. as a multi talented collective of thought leaders, digitalfilm tree is hoping to add another superhero to our team in our vfx department.

our vfx artists are meticulous with details, deadline focused, but able to pivot under shifting priorities, a team-oriented problem solver who is hands-on and takes pride in their work as well as helping others. must demonstrate an ability to work within our collaborative environment, and has excellent skills in building relationships, communicating effectively, and serving the needs of our clients and each other.

soft skills we seek:

  • interdisciplinary: meaning we all possess more than one strength across the scope of facility needs (i.e. our cto is also our senior colorist, our Director of Content is also an authority in billing and data security, our Online Editor is also one of our content producers, etc.)
  • clear communicator: context is incredibly important to us. because of the large scope of innovation we put forward, teams could easily lose track of what hand is doing that impacts the other. we prioritize efficiency, but never at the cost of leaving anyone in the dark.
  • endlessly curious: while we respect the advancement being made outside of dft, we know we have an incredibly gifted team of people in house who are and have built some of the most progressive m&e platforms in use on cutting edge shows. So we're constantly learning, building, breaking, battle testing and imagining new solutions for our client partners and do our best to remain brand and workflow agnostic.
  • in addition to comfort with the above, the vfx artist will be working with a fast-paced, incredibly busy team, with fluctuating hours that are often deadline focused. our vfx team is a robust and exceptionally gifted team of creative technologists who are well known for their speed and attention to detail. we need people who have more than just speed and skill in their quiver, but also a priority upon kindness, clarity, curiosity, detail and work for which you're genuinely proud to deliver.

responsibilities include:

  • receiving media and notes across multiple shows as directed by our head of vfx
  • maintaining organization and documentation of vfx work
  • reality based estimations of time to complete a shot, communicating regularly with our director of creative services
  • meticulous and maniacal attention to details, both creative and technical
  • clarity when elevating technical issues to IT so we can expeditiously dive in to solve and prevent future issues
  • weekly meetings to divvy and discuss shots, prioritize and address any bottlenecks
  • reviewing vfx shots with our head of vfx for feedback and clear revisions
  • quickly identifying problems in completing a shot and effectively communicating those issues with clarity
  • surfacing scalable workflows that multiple operators can easily understand and use

experience & education:

  • *** nuke & after effects experience mandatory
  • google suite, adobe creative suite, ftrack, shotgun, avid, davinci resolve
  • knowledge of color spaces and hdr
  • knowledge of delivery specs
  • mac os x and windows
  • ability to troubleshoot
  • competence of understanding video standards
  • ability to shift priorities and organize time efficiently in remote environments
  • python scripting skill highly preferred (not required, just a bonus)
 

if the above sounds like you and you're looking to join one of the strongest and most innovative teams in town, we'd love to hear from you!

salary:

contract to hire - we provide you with test shots to bid. all work is paid.

position: nuke based vfx artist

department: vfx

location: remote | on site (universal city, ca) | hybrid

need experience: see details

time: full-time

terms: contract

wages type: hourly

compensation: see details

nuke live action compositor mid-senior

email us: dftjobs@digitalfilmtree.com

job id: jid003vfx

role: nuke live action compositor mid-senior
start date: asap

digitalfilm tree vancouver is looking for live action mid-senior compositors to join our team. this is a work from home position to start. possible in house or hybrid options available in the near future. some of the latest projects we have been involved in include ted lasso, the umbrella academy, and manifest.

ninja like skills you possess include but are not limited to multi layer integration, keying, tracking, paint, and roto, 3d projections and bringing it all together seamlessly. we are a very small team, so we lean on one another, so being a fast learner, team player and overall awesome person are super important to this role. you thrive on a challenge and are proud of your contributions. we pride ourselves on being super cool, and we like to have fun but we also take our work seriously creating cool shots and strong partnerships.

responsibilities:

  • jack of all trades compositor, you are equally comfortable integrating that cg, or removing that wire, or extracting that key
  • work efficiently and be deadline oriented
  • be organized, keep your scripts/projects organized and work within the pipeline

technical requirements:

  • great to expert knowledge of nuke and mocha
  • experience working with pipeline software such as shotgrid and ftrack preferred
  • great to expert knowledge of visual effects terminology and techniques.
  • knowledge of art fundamentals such as color theory, visual design, and composition, and motion
  • at minimum basic maya or other 3d software experience.
  • experience working with luts and log/lin color pipeline
  • advanced understanding of computer and network systems and render pipelines.
  • 3+ years compositing experience working on live action feature film or television
  • must be eligible to work in canada and bc residents only for now

position type/expected hours:

  • this is a full-time position and averages 40 hours per week
  • this position works standard business hours but may occasionally require long hours or weekend work.

we will provide generous compensation to the successful candidates and all ot that could be required is paid per bc employment standards to team members

position: nuke live action compositor

department: vfx

location: remote/work from home - vancouver, canada (bc only)

need experience: 3 years

time: full-time

terms: contract

wages type: other

compensation: see details

maya senior 3d generalist

email us: dftjobs@digitalfilmtree.com

job id: jid002vfx

3d generalist
start date asap

digitalfilm tree vancouver is looking for a maya senior 3d generalist to join our team. this is a work from home position to start. possible in house or hybrid options available in the near future.

ninja like skills you possess include but are not limited to layout, modeling, texturing, animation, rigging, and basic simulations. we are a very small team, so we lean on one another, so being a fast learner, team player and overall awesome person are super important to this role. you thrive on a challenge and are proud of your contributions. we pride ourselves on being super cool, and we like to have fun but we also take our work seriously creating cool shots and strong partnerships. some of the latest projects we have been involved in include ted lasso, the umbrella academy, and manifest.

responsibilities:

  • multitasker extraordinaire. be able to create assets, matchmoves, animation, or simulations
  • work efficiently and be deadline oriented
  • be organized, keep your scenes organized and work within the pipeline

technical requirements:

  • senior level knowledge of maya and complementary software/plugins
  • experience working with pipeline software such as shotgrid and ftrack preferred
  • senior level knowledge of visual effects terminology and techniques
  • knowledge of art fundamentals such as color theory, visual design, and composition, and motion
  • at minimum basic nuke or ae experience
  • advanced understanding of computer and network systems and render pipelines.
  • minimum 3 years industry experience working on live action feature film or television
  • must be eligible to work in canada and a bc resident

position type/expected hours:

  • this is a full-time position and averages 40 hours per week
  • this position works standard business hours but may occasionally require long hours or weekend work,

we will provide generous compensation to the successful candidate and all ot that could be required is paid per bc employment standards to team members.

position: maya senior 3d generalist

department: vfx

location: remote/work from home - vancouver, canada (bc only)

need experience: 3 years

time: full-time

terms: contract

wages type: hourly

compensation: see details

photogammetry/game engine/vfx hybrid

email us: dftjobs@digitalfilmtree.com

job id: jid016vfx

role: photogammetry/game engine/vfx hybrid
start date: asap

(freelance to hire - la locals preferred - must have own hardware/set up, licenses provided)

digitalfilm tree is a post and production veteran facility in los angeles, is a leader in cloud based dailies, remote editorial and finishing, vfx, archival services and on site/in house needs. we are an authority in cyber security for media & entertainment with ongoing r&d efforts that have contributed meaningful software applications to our community. as a multi talented collective of thought leaders, digitalfilm tree is hoping to add another superhero to help bridge the growing collaboration between our previs and vfx teams.

our artists are meticulous with details and deadline focused, but able to pivot under shifting priorities. they are team-oriented problem solvers who are hands-on and take pride in their work as well as helping others. anyone hoping to join dft must demonstrate an ability to work within our collaborative environment, have excellent skills in building relationships, communicating effectively, and serving the needs of our clients and each other.

responsibilities include:
  • travel to scan locations, terrain, materials, and props, and work closely with external vendors for additional capture and processing of content
  • gather, process, and refine scan data to craft beautiful, photorealistic environments
  • collaborate with 2d/3d vfx teams to generate photoreal renders from scans
  • maintaining organization and documentation of all work for collaboration and tech spec'ing work with artists to create and maintain our scan library, from organizing source images to final content in editor
  • receiving media and notes across multiple shows as directed by our head of vfx
  • help guide pipelines and define best practices for working with photogrammetry content.
  • reality based estimations of time to complete a shot, communicating regularly with our director of creative services
  • meticulous and maniacal attention to details, both creative and technical
  • clarity when elevating technical issues to it so we can expeditiously dive in to solve and prevent future issues
  • weekly meetings to divvy and prioritize work, or address any bottlenecks
experience & education
  • proficient in reality capture, a 3d package such as maya or houdini, and adobe substance painter to clean up scans and apply materials
  • deep understanding of photogrammetry workflows, including delighting, processing, and cleanup
  • a passion for and background in physical photography and how aperture, shutter speed, and focal length work together
  • fluency with texture art creation, unwrapping assets for tiling, and trim textures
  • experience with layered material workflows helpful
  • day-to-day helpful
  • google suite, adobe creative suite, ftrack or shotgrid
  • knowledge of color spaces and hdr
  • knowledge of delivery specs
  • mac os x and windows
  • ability to troubleshoot
  • competence of understanding video standards
  • ability to shift priorities and organize time efficiently
soft skills we seek:
  • interdisciplinary: meaning we all possess more than one strength across the scope of facility needs (i.e. our cto is also our senior colorist, our director of content is also an authority in billing and data security, our online editor is also one of our content producers, etc.)
  • clear communicator: context is incredibly important to us. because of the large scope of innovation we put forward, teams could easily lose track of what hand is doing that impacts the other. we prioritize efficiency, but never at the cost of leaving anyone in the dark
  • endlessly curious: while we respect the advancement being made outside of dft, we know we have an incredibly gifted team of people in house who are and have built some of the most progressive m&e platforms in use on cutting edge shows. so we're constantly learning, building, breaking, battle testing and imagining new solutions for our client partners and do our best to remain brand and workflow agnostic
  • in addition to comfort with the above, the vfx artist will be working with a fast-paced, incredibly busy team, with fluctuating hours that are often deadline focused. our vfx team is a robust and exceptionally gifted team of creative technologists who are well known for their speed and attention to detail
  • we need people who have more than just speed and skill in their quiver, but also a priority upon kindness, clarity, curiosity, detail and work for which you're genuinely proud to deliver
salary:

contract to hire - we provide you with test shots to bid. all work is paid.

if the above sounds like you and you're looking to join one of the strongest and most innovative teams in town, we'd love to hear from you!

position: photogammetry/game engine/vfx hybrid

department: other

location: los angeles plus travel - see details

need experience: see details

time: variable

terms: contract to hire

wages type: other

compensation: see details

stay in touch

323.851.3000
3475 cahuenga blvd. west
los angeles, ca 90068